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Interview Questions›Topics›Object-Oriented Programming

CS Fundamentals · Fresher-relevant

Object-Oriented Programming Interview Questions 2026

OOPs interview questions on encapsulation, inheritance, polymorphism, abstraction, and design patterns — a core topic at every service company.

CS FundamentalsFresher-relevant

Object-Oriented Programming Interview Questions

Placement-oriented · Updated 2026
  1. 01

    What are the four pillars of object-oriented programming?

    TechnicalEasy

    Tip: Encapsulation (bundle data with methods, hide internals), Abstraction (expose what, hide how), Inheritance (reuse via is-a relationships), and Polymorphism (one interface, many implementations). Give a one-line real-world example of each rather than reciting definitions.

  2. 02

    What is the difference between method overloading and overriding?

    TechnicalEasy

    Tip: Overloading = same method name, different parameter lists, resolved at compile time (static polymorphism). Overriding = subclass redefines a superclass method with the same signature, resolved at runtime (dynamic dispatch). Overriding requires inheritance; overloading does not.

  3. 03

    Explain composition vs inheritance. Which do you prefer?

    TechnicalMedium

    Tip: Inheritance models is-a and couples a subclass to its parent's implementation. Composition models has-a by holding other objects and delegating. Prefer composition for flexibility and to avoid fragile deep hierarchies — "favour composition over inheritance".

  4. 04

    What are the SOLID principles?

    TechnicalHard

    Tip: Single Responsibility (one reason to change), Open/Closed (open to extension, closed to modification), Liskov Substitution (subtypes must be usable as their base), Interface Segregation (small focused interfaces), Dependency Inversion (depend on abstractions, not concretions). They reduce coupling and ease change.

  5. 05

    What is abstraction vs encapsulation? They sound similar.

    TechnicalMedium

    Tip: Abstraction is a design concern — hiding complexity behind a simple interface (what an object does). Encapsulation is an implementation concern — restricting direct access to internal state via access modifiers (how it protects data). One hides complexity, the other hides data.

  6. 06

    What design patterns have you used? Explain one.

    TechnicalMedium

    Tip: Group them: creational (Singleton, Factory, Builder), structural (Adapter, Decorator, Facade), behavioural (Observer, Strategy, Command). Explain one with a concrete use — e.g. Strategy to swap payment processors at runtime without changing the checkout code.

  7. 07

    What is polymorphism and how is it achieved at runtime?

    TechnicalMedium

    Tip: Polymorphism lets a base reference invoke the correct subclass implementation. At runtime it works via a virtual method table (vtable): the object carries a pointer to its type's method table, so the call dispatches to the actual type's override, not the reference type's.

  8. 08

    Why is the Singleton pattern often criticised?

    TechnicalHard

    Tip: Singletons introduce global mutable state, hidden dependencies, and tight coupling that make unit testing and concurrency hard. If you need one instance, prefer injecting a single instance via a DI container rather than a static getInstance(). Ensure thread safety if you must implement one.

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